is two guys collaborating to write on writing and collaboration.
(The following is an attempt at the kind of post they sometimes do over at Signal vs. Noise — that is, a “statement of purpose” kind of deal that’s both kind of controversial but also kind of vague. Is mine a homage or a parody? I’m thinking a little of both.)
SCREENWRITERS:
Stop tying shit together.
Yes, if you’re writing a mainstream narrative, cause and effect is often necessary. Foreshadowing — that’s usually a good thing. It’s good to be introduced to a character, concept, event, etc. in a “teasing” way, only to get the full introduction later on.
But not everything needs to tie into something previously shown, nor does it need to tie into something later on. Not everything needs to be a “plant”. Not everything needs to be a payoff. I don’t need to be constantly paid off. What am I, a mob shakedown guy?
When everything is a plant with an accompanying payoff, you’ve gone from creating a world to creating an artificial world. It’s not clever. It’s not “good writing”. It’s hermetic. In a sense, it’s paranoid. Ultimately, it’s suffocating.
Open that world up. Bring up something — a character, an image, a place — and then drop it. The real world is too big to encompass in a screenplay. But that doesn’t mean that you can’t suggest that enormity. And just because your screenplay takes place on the dragon-infested island of Mythia doesn’t mean you can get away with hermeticism. For every noble prince, there’s a peasant somewhere toiling in the mud. For every exciting quest, there’s a courtier who’s fallen in love with the princess, or a steward trying to run a castle, or wizard trying to make the mortgage on his tower. We don’t need the full stories — we can fill them in ourselves. But we need the sense that this is a living, breathing world, one that exists outside the boundaries of the protagonist.
And living, breathing worlds have loose ends.
Comments (0) — Category: technique
Spitball! is two guys collaborating to write about writing and collaboration. We're writing partners who have worked together since 2000, and placed in the top 100 in the last Project Greenlight for our script YELLOW.
Currently, we are both working on multiple screenplay, short story, and novel ideas independently and together, and collaborate on this blog.
Spitball! started as an attempt to collaborate on a screenplay online in real time. From January 2006 to July 2007 we worked on an interactive process to decide the story we were going to make. A full postmortem is coming, but you can find the find all the posts by looking in the category Original Version.
During this period, we affected the personalities of two of the most famous spitball pitchers from the early 20th Century. Look at our brief bios for more info about this, and so as not to be confused as to who is talking when.
We rebooted the franchise in early 2009 in its current form.
Our Twitter account, where we note when longer articles are posted. While we're at it, here's Kent and Martin's Twitter accounts.

Kent M. Beeson (aka Urban Shockah) is a stay-at-home dad and stay-at-home writer, living in Seattle, WA with his wife, 2 year old daughter and an insane cat. In 2007, he was a contributor to the film blog ScreenGrab, where he presciently suggested Jackie Earle Haley to play Rorschach in the Watchmen movie, and in 2008, he wrote a film column for the comic-book site ComiXology called The Watchman. (He's a big fan of the book, if you couldn't tell.) In 2009, he gave up the thrill of freelance writing to focus on screenplays and novels, although he sometimes posts to his blog This Can't End Well, which a continuation of his first blog, he loved him some movies. He's a Pisces, and his favorite movie of all time is Jaws. Coincidence? I think not.
Martin (aka Burley Grymz) is a designer and writer. He occasionally blogs at his beloved Hellbox, and keeps a longer ostensibly more interesting bio over here at his eponymous website. You can also find him on Twitter.